![]() The trouble is, the sample engine doesn't adjust properly for the different volumes, and even if it did the timbre of these different velocity hits is very different. I'm not sure where the breakpoints are in the sample layers, but working a little bit over V=100 as your central point, you get "hard" hits of maximum velocity as well as softer "gradient" hits. So, for example, with a back-beat snare programmed at a constant, say, V=105, you'll get V=105 hits but also some louder hits and some softer hits. The way the sample engine works in default mode is that it randomly pulls samples from the programmed midi velocity layer and layers "2 up and 2 down". What this means is it's tough to "build" the sound of the kit from the overheads and/or the room mics.Ģ. When I say "not centred" the dynamic range (peak minus RMS level) can be wildly different as between the left and right hand channels, so a simple tweak of the balance control doesn't work. The kick and snare are generally not centred in either the overheads or the room mics. There are a several major problems with SD and EZd.ġ. ![]() I hope this helps other readers - I just spent the best part of a year figuring the below out!
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