![]() In the latter case, you can use the string in the file name to have it replaced with the current frame number at render time, where n is an integer number specifying the number of digits. Animated proxies can be stored either in one single file, or as a sequence of files with one file per frame. See how to export and import proxy files at Import and Export of V-Ray Proxy page. ![]() vrmesh file format is available in the V-Ray SDK documentation that comes with the V-Ray for Cinema 4D installation. The file also contains a simplified version of the mesh used for preview purposes in the viewports. In addition, the mesh is preprocessed and subdivided into chunks for easier access. In short, everything that is needed to render the mesh is included in the file. This file contains all geometric information for a mesh such as vertices and face topology as well as texture channels, face material IDs, smoothing groups, and normals. vrmesh file from Cinema 4D and then loaded as a proxy. This allows rendering scenes with many millions of faces, more than Cinema 4D itself can handle. VRayProxy loads geometry from file on disk at render time only. The geometry is not present in the scene, and does not use up any resources, except for the viewport preview. This page provides information about the use of V-Ray Proxy in Cinema 4D.
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